Keynote Animation Software Engineer (Software Engineer V)

Overview

On Site
Full Time

Skills

Art
Research and Development
Test Methods
OpenGL
WebGL
GLSL
HLSL
Communication
Adaptability
Quick Learner
Computer Graphics
Research
OS X
IOS Development
Xcode
Unity
Unreal Engine
3D Computer Graphics
API
Media
Adobe After Effects
Animation
Editing
Scripting
Unit Testing
Automated Testing
GPU

Job Details

Job Description:

We are seeking an Keynote Animation Software Engineer (Software Engineer V) for a very important client.

Do you dream about seeing your graphics expertise shown off on a huge screen in front of an audience? Do you want your work to be used to introduce the next innovative client's product? Do you want the whole world-or even a small classroom-to say "ooh" when they see an animation you worked on?

If so, come join the Keynote team! We're seeking an enthusiastic software engineer to help design, implement, and optimize new animations for our custom animation rendering engine It's a great opportunity to learn from a large team at the firm, work in a huge codebase, and inspire millions of loyal customers

Description
Our animation team is responsible for Keynote's custom animation engine, and the builds and transitions that it powers We're looking for someone to help improve the power, ease of use, and visual "wow" factor for millions of users on macOS, iOS, and the web The ideal candidate is passionate about creating high-quality, high-performance, and visually engaging graphics and animations

Responsibilities include:
Adding new features to the Keynote animation engine
Profiling and optimizing performance of Keynote animations using state-of-the-art graphics techniques and research
Keeping up with the latest best practices in graphics research and development
Applying modern testing methodologies to a wide variety of animations and effects

Requirement:

The ideal candidate should/must posses the following qualifications:

Key Qualifications
Ability to visualize and implement high-level animation and graphical concepts
Demonstrated experience with Metal, OpenGL, WebGL, Vulkan, or similar GPU API
Experience with shaders (GLSL, HLSL, Metal shading language, etc.)
Excellent communication skills
Adaptable, quick learner

Nice-to-haves
Familiarity with computer graphics research (SIGGRAPH, GDC, etc.)
Development experience with macOS or iOS (Xcode, Instruments, etc.)
Experience with CoreGraphics and CoreAnimation
Experience with RealityKit, SceneKit, Unity, Unreal, or other high-level 3D API
Experience with low-level media APIs (AVFoundation, VideoToolbox, etc.)
Experience with Motion, After Effects, or other animation editing tools
Experience with scripting, unit testing, and automated testing
Deep knowledge of GPU architectures
Artistic or design background

Required Skills: XCODEIOS
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