Overview
USD 226,158.00 - 272,100.00 per year
Full Time
Skills
Augmented Reality
Software Development
Innovation
Art
Virtual Reality
Research
Collaboration
Debugging
Workflow
Content Creation
3D Rendering
Payments
Computer Engineering
Computer Graphics
Programming Languages
Swift
GPU
Real-time
Mathematics
Algebra
UI
C
C++
Objective-C
CPU
Performance Tuning
Embedded Systems
3D Computer Graphics
Writing
OS X
IOS Development
API
Operating Systems
Job Details
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.
Description APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Design and develop a high-performance real-time 3D rendering engine for Apple platforms and devices such as Apple Vision Pro. Collaborate with the art team to ensure high-quality visual results for visual effects integrated in the operating system. Develop and implement rendering techniques to create realistic environments and characters for virtual reality applications. Optimize rendering performance using CPU and GPU programming to ensure smooth and responsive animations. Research and integrate new technologies, including path tracers and global illumination to improve rendering quality and performance. Write clean, efficient, and maintainable code in C, C++, and Objective C to develop framework. Collaborate with other engineers to design and implement the engine architecture that runs simulations and performs rendering. Debug and fix issues related to rendering performance and stability to integratethe engine in the operating system. Develop tools and workflows to streamline the content creation pipeline for Apple technical artists. Stay up-to-date with the latest developments in realtime 3D rendering technologies. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $226,158 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Minimum Qualifications
Preferred Qualifications
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
Description APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Design and develop a high-performance real-time 3D rendering engine for Apple platforms and devices such as Apple Vision Pro. Collaborate with the art team to ensure high-quality visual results for visual effects integrated in the operating system. Develop and implement rendering techniques to create realistic environments and characters for virtual reality applications. Optimize rendering performance using CPU and GPU programming to ensure smooth and responsive animations. Research and integrate new technologies, including path tracers and global illumination to improve rendering quality and performance. Write clean, efficient, and maintainable code in C, C++, and Objective C to develop framework. Collaborate with other engineers to design and implement the engine architecture that runs simulations and performs rendering. Debug and fix issues related to rendering performance and stability to integratethe engine in the operating system. Develop tools and workflows to streamline the content creation pipeline for Apple technical artists. Stay up-to-date with the latest developments in realtime 3D rendering technologies. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $226,158 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Minimum Qualifications
- Master's degree or foreign equivalent in Computer Engineering, Computer Graphics, Programming or related field and 5 years of experience in the job offered or related occupation.
- 1 year of experience with each of the following skills is required:
- Utilizing Programming Languages such as C, Objective C, C++, and Swift.
- Performing GPU Programming and Shaders for real-time animations and user interactions.
- Using 3D Math Algebra to solve 3D scene transformation, projection and rendering.
- Working on User Interface and Tool Development in C. C++, or ObjectiveC.
- Performing CPU Performance Optimization and Low Level Programming for applications to run effectively on embedded systems.
- Shader Programming and utilizing shader languages such as Metal SL to define how materials and effects appear in a 3D scene.
- Writing custom shaders to enhance the visual quality of rendered images.
- Utilizing iOS SDK frameworks for high-performance graphics rendering on macOS or iOS devices.
- API/Framework Development, including ability to develop core frameworks for operating systems.
Preferred Qualifications
- N/A
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.