Overview
On Site
Full Time
Skills
Computer hardware
Integrated circuit
System on a chip
C++
Computer graphics
DirectX
OpenGL
Software development
Communication
Motivation
GPU
Design
Modeling
Job Details
Summary
Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Hardware Technologies organization, you'll help design our next-generation, high-performance, power-efficient graphics processor unit (GPU) and system-on-chip (SoC). You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you'll be responsible for crafting and building the technology that fuels Apple's devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role, you are responsible for delivering high-quality functionality and performance model for GPUs under aggressive product schedule. You are also expected to provide feedbacks to the design, triage problems and recommend solutions. To achieve this, you will work closely with cross-functional teams in architecture, micro-architecture, validation and GPU software.
Key Qualifications
We prefer to you have the following knowledge and skills.Strong C++ coding skillsKnowledge of computer architectureExperience in functionality modeling and/or performance modeling (event driven or cycle driven)Understanding of GPU micro-architecture is a big plusUnderstanding of Computer Graphics principles and modern Graphics APIs (e.g. DirectX, OpenGL, Vulkan, Metal) is a plusExperience in GPU Software development is a plusWe prefer that you exhibit excellent communication skills, demonstrate a sense of motivation and show a high level of organizationWe like people who are fast learners and are eager to solve technical challenges
Description
As a Graphics Performance and Modeling Engineer, you will:- Create bit-accurate model for validation of GPU functionalities- Develop performance model for micro-architecture trade-offs- Use performance model to analyze GPU performance, present results and recommendations- Provide feedbacks to GPU architecture and micro-architecture design in the aspect of both functionality and performance- Improve the performance modeling infrastructure
Education & Experience
BS + minimum of 3 years of experience
Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Hardware Technologies organization, you'll help design our next-generation, high-performance, power-efficient graphics processor unit (GPU) and system-on-chip (SoC). You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you'll be responsible for crafting and building the technology that fuels Apple's devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role, you are responsible for delivering high-quality functionality and performance model for GPUs under aggressive product schedule. You are also expected to provide feedbacks to the design, triage problems and recommend solutions. To achieve this, you will work closely with cross-functional teams in architecture, micro-architecture, validation and GPU software.
Key Qualifications
We prefer to you have the following knowledge and skills.Strong C++ coding skillsKnowledge of computer architectureExperience in functionality modeling and/or performance modeling (event driven or cycle driven)Understanding of GPU micro-architecture is a big plusUnderstanding of Computer Graphics principles and modern Graphics APIs (e.g. DirectX, OpenGL, Vulkan, Metal) is a plusExperience in GPU Software development is a plusWe prefer that you exhibit excellent communication skills, demonstrate a sense of motivation and show a high level of organizationWe like people who are fast learners and are eager to solve technical challenges
Description
As a Graphics Performance and Modeling Engineer, you will:- Create bit-accurate model for validation of GPU functionalities- Develop performance model for micro-architecture trade-offs- Use performance model to analyze GPU performance, present results and recommendations- Provide feedbacks to GPU architecture and micro-architecture design in the aspect of both functionality and performance- Improve the performance modeling infrastructure
Education & Experience
BS + minimum of 3 years of experience
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