Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch ™ system and the Nintendo 3DS ™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System ™ , Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy ™ , Game Boy Advance, Nintendo DS ™ family of systems, Super NES ™ , Nintendo 64 ™ , Nintendo GameCube ™ , Wii ™ and Wii U ™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokmon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. DESCRIPTION OF DUTIES
We are looking for graphicssoftware engineers to work on Nintendo's proprietary graphics drivers andsoftware for Nintendo gaming platforms. Nintendo Technology Development, Inc.is a technology research and development subsidiary responsible for hardwaredesign and driver development for Nintendo gaming systems. This engineer willbe responsible for working with internal teams and vendors on criticalfeatures, performance tuning and troubleshooting. The successful candidate willbe a high-energy problem-solver with a passion for excellence and a proventrack record. We are looking for people who are excellent team players, and whowork well on individual assignments. A strong background in 3D graphics isrequired. SUMMARY OF REQUIREMENTS
- OpenGL or DirectX programming experience required
- Competent programming skills in C/C++
- Experience with graphics performance analysis and optimization
- Excellent software design, problem solving and debugging skills
- Prefer development experience on embedded systems or game consoles
- BS is required. MS is preferred.
- 2 years professional experience in systems and graphics development OR demonstrated equivalent in programming projects.
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