BHGE is seeking a Staff UX Interaction Designer to join the BHGE CS&S Team. In this role, you will help create useful and desirable software product and service experiences for our Oil and Gas customers. As a Staff UX Interaction Designer you may lead or be an individual to contributor to multiple user experience engagements as well as work on highly complex projects that require indepth knowledge across the Oil and Gas business domain.
Demonstrate a strong understanding of Agile / Lean UX methodologies
Guide effective documentation and communication of design - via wireframes, mockups, prototypes and user stories
Leads research and evaluation of emerging design, technology, industry, and market trends
Bachelor's Degree in a STEM field (Science, Technology, Engineering, Math) from an accredited college or university
Minimum 10 years of professional experience in product or service design OR Master s degree with 6 years of experience in product or service design
Legal authorization to work in the U.S. is required. We will not sponsor individuals for employment visas, now or in the future, for this job
Travel <25% of the time, as required
Work out of an office located in New Orleans, LA or Houston, TX
Bachelor s Degree in Interaction, Graphic, or Industrial Design from an accredited college or university preferred
Strong oral and written communication skills.
Experience working with UI teams developing in Polymer, Angular, and Swirl 201 St. Charles Avenue
Uses participatory design activities (e.g. paper prototype co-creation, card sorting) to understand vision, business model and assumptions and tacit knowledge about user needs and behaviors.
Conducts user research to understand user needs, mental models and working contexts
Synthesizes output of stakeholder research & creates visualizations that effectively summarize key insights related to user and customer needs and behaviors, product definition.
Creates annotated prototypes or wireframes of user interface designs that visually and textually communicate the behavior of a software application.
Skilled in standard design & wireframing tools (Adobe CC, OmniGraffle, Sketch), hand drawing and visual communication, time-based and interactive prototyping tools (Hype, Adobe Edge, Keynote).
Develops knowledge of industrial business domains, products, key processes, suppliers, customers and market/competitors.
Understands and stays up to date on the industry s technology landscape; brings new ideas to the team. Maps industry technology trends to internal vision.
Understands principles of design thinking, what it is and why it is important. Explores all ideas, regardless of their source.
Works to create an understanding of how individual people and things fit within larger structures (like systems or organizations), as well as the relationships between parts of a system and the system as a whole.
Understands the value of a rigorous, collaborative and transparent decision-making process.
Demonstrates sensitivity to key cultural issues.
Uses generative techniques (sketching, brainstorming, etc.) to establish a variety of possible design decisions and decision scenarios.
Expresses UX and design concepts to collaborators on cross functional teams. Goes beyond merely presenting designs, explains the story of the rationale and benefit of design ideas.
Acts and decides appropriately when all available information may not be possible to obtain.
Demonstrates the ability to extract and communicate how customer groups are thinking and feeling.
Asks questions appropriate to translating an abstract problem into a roadmap for identifying solutions.
Captures specific information from the audience and validates it back to them for acceptance.