Game Designer

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BayOne Solutions
game designer, 3d, game design
Contract W2, 12 Months
$50 - $60

Job Description

Principle Duties / Responsibilities:

  • Senior Systems Designer
  • The following traits make sense for a AAA studio like Sucker Punch Studios:
  • AAA experience is a huge plus • Big name studio experience
  • AI Design experience 
  • Technical Design ability
  • Programming or Scripting experience
  • Design ability
  • Must have Game Design experience and shipped at least 1 title
  • console experience preferred. Mobile or casual experience is typically not enough Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses. Sucker Punch games are fun because they put innovative player abilities on a collision course with crafty enemies and challenging environments. As a Systems Designer, you’re in the middle of this, creating all of these components and mixing them together into a magical game design gumbo. Responsibilities Work closely with the other systems designers and with the game play programming team to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together.
  • Provide clear leadership for all the functional disciplines you’re collaborating with.
  • Provide crisp feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms.
  • Contribute to the overall game design.
  • We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience.
  • Qualifications
  • Have shipped at least one title as a game designer.
  • Extra bonus points if one of your titles has had significant commercial or critical success.
  • Demonstrated ability to bring out the best in a cross-disciplinary team.
  • Must be a clear communicator, and an expert juggler of the contributions from different disciplines.
  • Must have some programming or scripting experience.
  • Must be eligible to work in the US and willing to relocate to Seattle.
  • 4+ years game design experience.
  • Bonus Factors Proficiency in Maya or other 3D modeling and animation package.
  • Experience working on an open-world game. Send us your resume showcasing your passion for creating innovative games rules of your own and watching the fun for others come to life!


Company Information

BayOne has succeeded in serving our clients’ hunger for a scalable, low latency team by nurturing deep pools of talent. We have a rigorous screening and evaluation process, and we value referrals, contribution to tech forums and client recommendations. We can ramp-up or ramp-down teams with low latency of response. Our mentors and industry experts provide education on leading topics, and hands-on training with industry relevant use cases to help clients’ existing workforce to quickly retool themselves and stay relevant being part of a thriving and productive workforce of the future.

Dice Id : 10494547
Position Id : 6979417
Originally Posted : 2 months ago

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