Unreal Engine Generalist

unreal engine 4, AR/VR, 3d products, shaders, blueprints, C++
Full Time
Depends on Experience

Job Description

As a UE4 Generalist you will take a critical role in developing next generation AR systems. You will be responsible for identifying and implementing novel solutions to cutting edge airborne-based augmented reality challenges. You will be involved in developing the game engine’s rendering codebase and implementing features that can involve numerous aspects of the graphics and visual domain, as well as data ingestion and parsing. You will create stylised visual effects using particles, animation, sprites, textures, 3D models and shaders in the Unreal game engine.

 

Qualifications:

3+ years of professional experience with high performance video game or AR/VR applications, preferably in the Unreal game engine environment

2+ years experience shipping user-facing features on games or other 3D interactive products

Proficient in 2D graphics applications (for example Photoshop, Illustrator, GIMP, 3DSMax/Maya, ZBrush, Topogun, Wrap3D etc…)

Basic 3D modelling skills (Maya, 3ds Max, Blender…)

Shaders programming skills

Blueprints understanding

Game engine based coding knowledge, preferably C++ for UE4

Ability to create data driven visuals as well as control in game objects with exterior data

Familiar with build processes, compiler toolchains and content pipelines for large games

Comfortable writing multithreaded code and reasoning about dependency graphs

Implement and improve various low-level systems that interface with platform APIs, i.e memory allocators (physical and virtual), file systems, input systems, graphics APIs, etc

Abilities/understanding in secondary areas such as skinning, animation, and lighting

Understanding of memory management, multiple processor use, and runtime optimization

Strong understanding of 3D math, linear algebra, and techniques for numerical computing, modeling, simulation

Experience with 4D data capture and handling pipelines

Experience with procedural asset content creation, using software such as Houdini

Experience with rigging and animation

Knowledge of advanced photogrammetry processing software such as Agisoft, Reality Capture and MeshLab, as well as retopology pipelines

Sensors (camera, time-of-flight), image processing

Experience with virtual reality hardware (Rift, VIVE, Gear VR, etc.)

Experience working on a live service or online multiplayer game

Experience with Jira, Perforce, and Confluence or similar bug/task tracking and version control software

Background with military or law enforcement and the ability to understand the nuances of customer use cases in those industries

Dice Id : 10122837
Position Id : 6873043
Originally Posted : 2 months ago
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