Overview
Skills
Job Details
Gaming UX Designer 3Job Summary: Talent Software Services is in search of a Gaming UX Designer for a contract position in Redmond, WA. The opportunity will be seven months with a strong chance for a long-term extension.
Position Summary: The ideal portfolio is a mix of real shipped work, showcasing what candidates have been able to realize, along with some self-driven projects that challenged them on a unique passion or pushed them for personal growth. The best portfolio balances analytical, technical, and scientific thinking with visual fidelity in interface design. Previous experience in the gaming industry and dynamic interfaces are highlights. Quality is more important than quantity. The ideal background for a Product Designer typically includes a formal education in design disciplines such as Industrial Design, Product Design, Human-Computer Interaction, or UX. This should be paired with several years of experience creating user-centered products for consumer-facing platforms. Candidates should demonstrate expertise in UI/UX principles, interaction and visual design, and have a strong portfolio showcasing mobile-first and responsive work. Familiarity with gaming industry trends, accessibility standards, and player engagement strategies is highly valued. Proficiency in tools like Figma, Protopie, After Effects, and Illustrator, as well as emerging AI-powered productivity tools, is essential. Strong collaboration and communication skills, comfort with ambiguity, and the ability to simplify complex problems through elegant design solutions are crucial for success in this role.
Primary Responsibilities/Accountabilities:
- Delivery and Impact: Performance is assessed by the results delivered against agreed goals, such as successful product launches, measurable improvements in user experience, and business impact (e.g., conversion rates, revenue uplift, or engagement metrics). Designers are expected to contribute to OKRs, validate hypotheses through experimentation, and ensure timely execution of design deliverables across ideation, prototyping, and release phases.
- Quality of Work: Quality is measured through user experience validation, accessibility compliance, and customer satisfaction indicators like Net Promoter Score (NPS) and playtest feedback. Teams also track design craft through usability reviews, cross-device consistency, and adherence to brand principles. Continuous iteration and refinement based on player insights and experimentation results are key markers of excellence.
- Collaboration and Behaviors: Designers are evaluated on how they work collaborating effectively with PMs, engineers, and researchers, fostering a growth mindset, and contributing to team health. Acting on feedback, mentoring peers, and driving cross-functional alignment are critical behaviors. Cultural principles like candor, continuous improvement, and collective ownership underpin these expectations.
Qualifications:
- Years of Experience Required: 5-7 years of experience in the field.
- Degrees or Certifications Required: Master's degree in a related field with at least 4 years of product or service design experience, or a Bachelor's degree in a related field with 5 years of experience.
- Significant previous gaming industry experience and a stellar portfolio are highly valued.
- Advanced Design Education and Experience: Master's degree with at least 4 years of product or service design experience, or a Bachelor's degree with 5 years of experience.
- Proficiency in Design and Prototyping Tools: 3-5 years of experience using Figma and other similar UI/UX design tools.
- Expertise in Web UX and Responsive Design: 2-3 years of experience in responsive web design, including strong knowledge of layout systems, interaction patterns, and performance considerations for modern web platforms.