Animation Software Engineer

Overview

Remote
$130 - $150
Contract - W2
Contract - 12 Month(s)

Skills

3D Computer Graphics
IOS Development
GPU
Xcode
Unity
Unreal Engine
OS X
Animation
GLSL
HLSL
CoreGraphics
CoreAnimation

Job Details

Keynote Animation Software Engineer

Job Summary

Do you dream about seeing your graphics expertise shown off on a huge screen in front of an audience? Do you want your work to be used to introduce the next innovative Apple product? Do you want the whole world or even a small classroom to say "ooh" when they see an animation you worked on?

If so, come join the Keynote team! We're seeking an enthusiastic software engineer to help design, implement, and optimize new animations for our custom animation rendering engine. It's a great opportunity to learn from a large team at Apple, work in a huge codebase, and inspire millions of loyal customers.

Key Qualifications

Ability to visualize and implement high-level animation and graphical concepts
Demonstrated experience with Metal, OpenGL, WebGL, Vulkan, or similar GPU API
Experience with shaders (GLSL, HLSL, Metal shading language, etc.)
Excellent communication skills
Adaptable, quick learner

Description

Apple's iWork animation team is responsible for Keynote's custom animation engine, and the builds and transitions that it powers. We're looking for someone to help improve the power, ease of use, and visual "wow" factor for millions of users on macOS, iOS, and the web. The ideal candidate is passionate about creating high-quality, high-performance, and visually engaging graphics and animations.

Responsibilities include:

Adding new features to the Keynote animation engine
Profiling and optimizing performance of Keynote animations using state-
of-the-art graphics techniques and research
Keeping up with the latest best practices in graphics research and development
Applying modern testing methodologies to a wide variety of animations and effects

Education

Degree in Computer Science or equivalent experience/skills

Nice-to-haves

Familiarity with computer graphics research (SIGGRAPH, GDC, etc.)
Development experience with macOS or iOS (Xcode, Instruments, etc.)
Experience with CoreGraphics and CoreAnimation
Experience with RealityKit, SceneKit, Unity, Unreal, or other high-level 3D API
Experience with low-level media APIs (AVFoundation, VideoToolbox, etc.)
Experience with Motion, After Effects, or other animation editing tools
Experience with scripting, unit testing, and automated testing
Deep knowledge of GPU architectures
Artistic or design background

Type: Contract (W2)
Duration: 12 months with extension
Work Location: Remote (PST hours)
Pay range: $ 134.00 - $ 149.00 (DOE)

Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.

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