Software Engineer II, Minecraft Online

Overview

On Site
USD 100,600.00 - 199,000.00 per year
Full Time

Skills

Backbone.js
Teaching
Accountability
HTML
Cascading Style Sheets
JavaScript
TypeScript
React.js
Operating Systems
Cloud Computing
Collaboration
Product Management
Data Science
Quality Assurance
Design Review
Documentation
Accessibility
Usability
Management
Computer Science
Interfaces
C++
Software Engineering
Integrated Circuit
Internal Communications
IC
Legal
Recruiting
Microsoft

Job Details

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.

Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.

We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make . Our goal is for the Mojang Studios team to be as diverse as our community .

As a Software Engineer II on the Minecraft Online team , y ou will implement new ways for people to find all of the exciting ways to enjoy Minecraf t. Y ou will collaborate with teams across the studio to craft user interfaces that millions of players will enjoy . You will use multiple web and native coding languages and frameworks, interface with a large custom game engine, and ship on just about every major PC, mobile, and console platform. We are looking for team members who bring fresh ideas from any of these areas and are eager to develop their skills across all the technologies we work with.

I n the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!

Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities:

  • Implement user interfaces using web technologies like HTML, CSS, JavaScript /TypeScript , and React.
  • Develop application and systems code in C++, integrating with operating system and game engine features.
  • Collaborate with cloud services development teams to build and scale online features.
  • Collaborate with product management, design, data science, quality assurance, and other disciplines to successfully deliver end-to-end improvements for players.
  • Participate in, or lead, design reviews and code reviews with other engineers.
  • Continuously improve the architecture, performance, testability, and documentation of the team's code. Advocate for high-quality user interfaces which consider accessibility, usability, and design system coherence.
  • Organize work independently and help direct the work of other engineers, making progress consistently across multiple projects.
  • Embody our Culture & Values

Qualifications:

Required Qualifications :
  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C++
    • OR equivalent experience.
  • 2 years of experience building web or mobile user interfaces.
Preferred Qualifications:
  • Experience contributing to a large C++ codebase.
  • Experience working with mobile, console, or PC entertainment.
Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $100,600 - $199,000 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $131,400 - $215,400 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: ;br>
Microsoft will accept applications for the role until October 28th, 2025.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form .

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

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