UX Designer

Overview

On Site
BASED ON EXPERIENCE
Contract - W2
Contract - Independent
Contract - 7+ mo(s)

Skills

USER INTERFACE
USER INTERFACE DESIGN
USER EXPERIENCE
UI/UX
UX
FIGMA

Job Details

UX Designer 3

Job Summary: Talent Software Services is in search of a UX Designer for a contract position in Redmond, WA. The opportunity will be six months months with a strong chance for a long-term extension.

Position Summary: As a UX & UI Designer, you will work closely with your fellow designers as well as our product, engineering, and art teams to design wireframes, user flows, UI components, and interactive prototypes to explore different layouts and interaction patterns. You'll also create stylistically consistent, visually compelling, and functional user interfaces that envelop an intuitive, delightful gameplay experience. Your designs will be user-centric, data-driven, and aligned with design best practices. You will also be responsible for producing final, high-quality UI designs and assets in Figma. Purpose of the Team: This role will contribute to new, unreleased products and creative design work. We are a low-ego, high-collaboration casual game studio dedicated to creating immersive, engaging experiences across multiple platforms, including PC, web, and mobile. We're looking for a talented and passionate UX & UI Designer to join our team. You'll play a key role in crafting intuitive and delightful user experiences and designing polished user interfaces for one or more of our game titles across a variety of devices.

Primary Responsibilities/Accountabilities:

  • Wireframing & User Flows: Develop wireframes, user flows, and interaction diagrams to explore various design options for game interfaces across PC, web, and mobile platforms.
  • UI Design: Design and deliver high-quality UI assets and components using Figma, ensuring consistency, accessibility, and alignment with the overall game aesthetic.
  • Collaboration: Present design concepts and solutions to the team, incorporating feedback and iterating on designs to improve usability and player experience.
  • User-Centered Design: Make design decisions driven by user research, data analytics, and usability testing, ensuring that player needs and preferences are prioritized.
  • Cross-Platform Consistency: Ensure the design is consistent and adaptable across different platforms (PC, web, and mobile) while maintaining the integrity of the user experience.
  • Prototyping & Interaction Design: Create interactive prototypes in Figma to communicate complex interaction patterns and design concepts effectively.
  • User Research: Participate in user research, usability testing, and A/B testing to gain insights that drive iterative improvements to the user experience.
  • Design Best Practices: Follow and advocate for design best practices, staying up to date with the latest trends and tools in the UX/UI and gaming industry.
  • Typical task breakdown and operating rhythm: The role will consist of 85% heads-down design work and 15% meetings, including daily stand-ups and design reviews.
  • Compelling Story & Candidate Value Proposition
  • What makes this role interesting?: This role provides the opportunity to work on exciting new products and engage in creative blue-sky thinking.
  • Unique Selling Points: Working on new, unreleased products and being part of a successful and profitable studio.

Qualifications:
  • Years of Experience Required: 5 to 7 years overall experience in the field.
  • Degrees or certifications required: No specific degree or certification required.
  • The ideal resume would contain a strong skill set, design thinking, creativity in exploration, and understanding of user-centered design.
  • Performance Indicators: Performance will be assessed based on the quality of work, meeting deadlines, and the ability to explore multiple solutions to problems.
  • Minimum 5 years experience with Figma.
  • Minimum 5 years experience with user-centric design philosophy.
  • Minimum 5 years experience with stakeholder management.
  • Strong portfolio showcasing your design process, including wireframes, user flows, UI design, and interaction design.
  • Proficiency in Figma, with experience in designing and creating UI components and assets for different screen sizes and devices (PC, mobile, web).
  • Experience designing for multiple platforms, ensuring consistency and adaptability of designs across different screen sizes and interfaces.
  • Familiarity with user research methods (e.g., user testing, surveys, data analysis) and the ability to apply findings to improve design decisions.
  • Strong understanding of user-centered design principles, interaction design, and design systems.
  • Ability to work collaboratively in a fast-paced, agile development environment.
  • Excellent communication skills, with the ability to present and articulate design concepts clearly to team members.
  • A passion for gaming and an understanding of how design impacts the overall player experience.
  • Experience with accessibility standards and designing for inclusivity in gaming.

If this job is a match for your background, we would be honored to receive your application!

Providing consulting opportunities to TALENTed people since 1987, we offer a host of opportunities including contract, contract to hire and permanent placement. Let's talk!

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About Talent Software Services, Inc