Overview
On Site
USD 226,158.00 - 272,100.00 per year
Full Time
Skills
Software Development
Innovation
Collaboration
Interface Design
Performance Analysis
Use Cases
Software Architecture
Workflow
UI
User Experience
Test Suites
Documentation
Usability
Payments
C
C++
Objective-C
UIKit
3D Computer Graphics
OpenGL
Microsoft Direct3D
Debugging
Interfaces
Software Design
Optimization
GPU
Job Details
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.
Description APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Implement new software architecture changes and UIs to support new or improved GPU debugging or performance analysis features. Collaborate with the Human Interface design team for creation of UIs. Design and plan features for the GPU Debugger tools. Design workflows for effective debugging and performance analysis of new GPU-accelerated use cases. Design the required software architecture and UI to implement new GPU Tools workflows. Design UI/UX for the new GPU Developer tools by collaborating with HI design team. Profile features and optimize the performance of the GPU Tools to ensure that they scale with vast data sets commonly found in GPU usage of AAA games and Pro App. Design and implement new tests for GPU Tools and integrate new tests into the automated GPU Tools test suite. Present and demonstrate GPU Tools to internal and external developers. Create documentation to explain new or improved GPU Tools to external developers via publicly released documentation. Apply general bug fixing in the GPU Debugger to debug and analyze code for possible bugs/issues. Perform code reviews for peers in the team that propose changes to the GPU Tools codebase. Participate in code discussions and feature strategies. Gather feedback for new or existing features and build user studies to improve design and usability. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $226,158 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Minimum Qualifications
Preferred Qualifications
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
Description APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Implement new software architecture changes and UIs to support new or improved GPU debugging or performance analysis features. Collaborate with the Human Interface design team for creation of UIs. Design and plan features for the GPU Debugger tools. Design workflows for effective debugging and performance analysis of new GPU-accelerated use cases. Design the required software architecture and UI to implement new GPU Tools workflows. Design UI/UX for the new GPU Developer tools by collaborating with HI design team. Profile features and optimize the performance of the GPU Tools to ensure that they scale with vast data sets commonly found in GPU usage of AAA games and Pro App. Design and implement new tests for GPU Tools and integrate new tests into the automated GPU Tools test suite. Present and demonstrate GPU Tools to internal and external developers. Create documentation to explain new or improved GPU Tools to external developers via publicly released documentation. Apply general bug fixing in the GPU Debugger to debug and analyze code for possible bugs/issues. Perform code reviews for peers in the team that propose changes to the GPU Tools codebase. Participate in code discussions and feature strategies. Gather feedback for new or existing features and build user studies to improve design and usability. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $226,158 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
Minimum Qualifications
- 5 years of experience in the job offered or related field.
- 5 years of experience with each of the following skills is required:
- Utilizing C and C++ to build processing and rendering code required in GPU Developer Tools.
- Utilizing Objective C, Appkit, or UIKit to build GPU Developer Tools.
- Utilizing 3D graphics programming APIs such as OpenGL, Direct 3D, or Metal to build debugging and profiling GPU Developer tools.
- Building User Interfaces to create GPU Developer Tools.
- Experience with GPU shaders for the design and implementation of GPU Developer Tools for shader code.
- Software Design required for the design of GPU Developer Tools.
- Systems Programming required for design and optimization of low-level GPU Developer Tools.
Preferred Qualifications
- N/A
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.