Technical Game Developer

Overview

On Site
$65 - $82
Contract - W2
Contract - 12 Month(s)

Skills

3D Computer Graphics
Augmented Reality
Autodesk Maya
Blueprint
C#
C++
Game Design
Game Development
Game Mechanics
Graphics Design
Houdini
Ideation
Mathematics
Maya
Product Demonstration
Real-time
Unreal Engine
User Experience
Unity
Avatars
3D Math
3D Models

Job Details

Day-to-Day Responsibilities:

  • Partner with Technical Artists and Research Engineers to Integrate high-end character models using state-of-the-art technologies into UE AR/VR experiences.
  • Work with the teams to evaluate and define the best 3D Realtime approaches and optimization practices.
  • Participate in ideation sessions with creative and technical peers to help plan and troubleshoot the design of prototype demo experiences.
  • Assist in conception and development of the demo functionality.

Required Experience:

  • Minimum 8+ years of Game development and/or AR/VR prototype experiences. You are an expert in game mechanics and UI systems, demonstrating high end skillsets with level blueprint and Realtime graphic optimization.
  • Experience with technical aspects of game design such as coding C# or C++ 3D Math fundamentals as applied to game logic.
  • First-hand experience with industry Game production processes and cross-discipline collaboration and communication.
  • Comfortable taking direction, yet also working independently, multi-tasking and self-prioritizing to help various teams meet goals in this quick-moving, highly collaborative environment.
  • Experience with Unreal Engine 5 and Unity is required.

Preferred Experience:

  • Bachelor's degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation, including coding and scripting in various languages
  • Previous experience in the creation of Games or interactive VR & AR experiences
  • Experience with real-time analytics tools/languages/process and visual scripting is a plus.
  • Knowledge of Houdini and/or Maya is a plus.

Must-Have Skills:

  • Some 3D Math fundamentals as applied to game logic and game mechanics.
    • UX Optimization Performance, Developing 3D core gameplay systems, Gameplay controllers, cross.
  • C++ and Unreal engine.
  • Cross-functional and communication skills.

Nice-to-Have Skills:

  • C# (some required but less of a priority than C++
  • Knowledge of Houdini and/or Maya is a plus (Manager acknowledges that this is a niche skill set but it would be great)
  • UI Experience (Figma)

Degrees/Certifications:

  • Bachelor's degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation preferred

Interview Process:

  • 2 Rounds - 1st round behavioral w/ Manager (30 mins).
  • 2nd round w/ Engineer (45 mins).
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