Overview
Skills
Job Details
What you'll be doing:
Analyzes software requirements to determine feasibility of design within time and cost constraints.
Formulates and designs software system, using scientific analysis and mathematical models to predict and measure outcome and consequences of design.
Develops and directs software system testing procedures, programming, and documentation.
Establishes current and long-range objectives, plans, policies, timelines and game design and completion schedules of product releases.
Analyzes new technologies and leads in technical vision of new projects or product lines reported from the field.
Reports to management any discrepancies or problems requiring resolution.
Consults with hardware engineers and other engineering staff to evaluate interface between hardware and software, and operational and performance requirements of overall system.
Collaborates with teams of engineers, designers, artists, and others as necessary to ensure quality and market criteria meet product plan and customer requirements.
Able to build consensus and serves as a mentor for new or lower-level software engineers on the team.
Promotes change in process and product by proactively implementing solutions with cooperation and buy-in from the team.
Establishes current and long-range objectives, plans, policies, timelines and game design and completion schedules of product releases.
Analyzes software requirements to determine feasibility of design within time and cost constraints.
Integrates and tests software for releases.
Provides documentation to support releases.
Develops and directs software system testing procedures, programming, and documentation.
Complies with the company's regulatory guidelines and corporate policies at all times.
Maintains confidentiality regarding the company, products and employee information.
Qualifications
What we'll want you to have:
Bachelor's degree (BSCS, BSEE, or BSCE) from a four-year college or university (or higher degree). A master's degree in a related field is preferred.
Minimum eight years' related experience on Unity, including experience with scripting, textures, animation and/or training/supervising of technical groups or six years with a master's degree. Gaming industry experience and C#, proficiency; SAS, SDS or other experience preferred. Experience in working with geographically distributed software teams.
Intermediate and above-level understanding and usage of Microsoft Office products. Must be able to communicate professionally and efficiently (verbal and written) with all levels of the business. Must be able to obtain and retain gaming licensure. Leadership, problem-solving, special knowledge and skills, communication, teamwork, customer focus and developing others. Patents desirable.