Overview
On Site
Contract - W2
Contract - Independent
Skills
Aviation
Training
Military
Lighting
Load Balancing
Animation
Interfaces
Estimating
Scheduling
Facets
Software Development
Communication
Research Design
Development Testing
Documentation
Technical Support
C++
OpenGL
Microsoft Direct3D
HLSL
GLSL
Software Architecture
OOD
Algorithms
Algebra
Mathematics
Game Development
STL
Boost
Data Structure
Design Patterns
Multithreading
Microsoft Visual Studio
Python
Scripting
Specification Gathering
Lean Methodology
Agile
Sensors
Geographic Information System
Atlassian
JIRA
Confluence
Crucible
Unreal Engine
Job Details
Our client is the world leader in professional aviation training and simulation systems. Their flight simulation systems are used to train and certify over 75,000 pilots every year on 135+ commercial and military aircraft. We are looking for intelligent, creative, motivated software developers to join their software teams working to build the most realistic, immersive simulation possible. These positions are based out of St. Louis, Missouri, but the team can also support developers working out of their Tulsa or Dallas locations.
Positions available for entry, mid, and senior level candidates.
Job Description
Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine. Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions.
The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.
Minimum skills required:
These positions are for a 6-12 month contract. The project goals is to create a Level-D flight simulator on top of Unreal Engine. Much of this project is "under the hood" so developers must have a deeper understanding of Unreal Engine than just Blueprints.
Ref: #208-Eng Tulsa
Positions available for entry, mid, and senior level candidates.
Job Description
Design, develop, and provide subject matter expertise for a flight simulation product built on Unreal engine. Leverage, extend, or replace native Unreal engine capabilities with an eye towards performance, visual realism, and long-term maintainability. Contribute to subsystems including rendering, shading, lighting, load balancing, weather effects, animation, multi-threading, anti-aliasing, dynamic paging, display interfaces, and more. Provide guidance on estimation, scheduling, and software architecture decisions.
The team is agile and multi-disciplinary. The position incorporates all facets of software development from communication, requirements assessment, research, design, development, testing, integration, peer review, documentation, maintenance, and end user support.
Minimum skills required:
- Unreal engine developer experience - minimum 5 years
- C++ programming
- Game or graphics programming: e.g., OpenGL, Direct3D, HLSL, GLSL
- Software architecture and object-oriented design
- Data structures and algorithms
- Technical experience in any of the following areas is a plus:
- Strong mathematics capability - matrix algebra, projective geometry, vector math, etc.
- Game development
- STL and/or Boost libraries and data structures
- Design patterns and/or multi-threading experience
- MS Visual Studio
- Python or other scripting experience
- Reading and using technical specifications
- Lean/Agile software development
- Multispectral sensors, night vision and/or radar systems
- Geographic information systems (GIS)
- Atlassian product experience: e.g. Jira, Confluence, Crucible
These positions are for a 6-12 month contract. The project goals is to create a Level-D flight simulator on top of Unreal Engine. Much of this project is "under the hood" so developers must have a deeper understanding of Unreal Engine than just Blueprints.
Ref: #208-Eng Tulsa
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