AR/VR Software Engineer

Overview

USD 135,400.00 - 204,000.00 per year
Full Time

Skills

Innovation
Artificial Intelligence
Productivity
Mathematics
UI
User Experience
Use Cases
Collaboration
Quality Assurance
Cadence
Payments
Computer Science
Computer Engineering
Programming Languages
Unity
C#
Linear Algebra
3D Computer Graphics
Problem Analysis
Customer Engagement
Virtual Reality
Augmented Reality
Debugging
Operating Systems

Job Details

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

Description APPLE INC has the following available in Seattle, Washington. Prototype unique app and experience ideas on Apple's spatial computing visionOS platform. Apply design and product sense to influence product definition in the new categories of Spatial Computing, Artificial Intelligence, and Productivity. Lead feature design discussions with partners from multiple organizations at Apple (Human Interface, UI Framework, Operating System, etc.). Drive towards alignment on clear and coherent feature specifications. Apply advanced math skills to solve unique spatial UI and UX problems. Develop and polish flat screen and spatial UI and UX features to the standard of Apple products and the delight of Apple customers. Collaborate with lower-stack system software teams to implement system-level software solutions that can span and empower multiple user-facing apps and use cases. Collaborate with QA teams to benchmark and enforce quality in our software code submission. Develop, monitor, and maintain engineering processes and cadence across local and cross-functional partner teams. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $135,400 - $204,000/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Minimum Qualifications
  • Bachelor's degree or foreign equivalent in Computer Science, Computer Engineering or related field and 2 years of experience in the job offered or related occupation.
  • 2 years of experience with each of the following skills is required:
  • Utilizing programming languages, frameworks, and game engines (including Unity3D, C#, and MRTK) for developing 3D AR/VR applications.
  • Applying knowledge of basic linear algebra, including solving 2D and 3D object transform problems.
  • Designing and developing novel solutions utilizing spatial computing based on real world customer problem analysis.
  • Collaborating with design and customer engagement teams, including developing and iterating user-facing features and experience in VR/AR applications.
  • Utilizing and aggregating functionalities provided by different software frameworks.
  • Developing and debugging software solutions across multiple layers of an Operating System stack.
  • Building and demoing software features to stakeholders, leading and engaging in conversation about user experiences, and experience in technical or architectural discussions.

Preferred Qualifications
  • N/A

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
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