Requirement for 3D-AR-VR Engineer

  • Los Altos, CA
  • Posted 23 hours ago | Updated moments ago

Overview

On Site
Full Time
Part Time
Accepts corp to corp applications
Contract - W2
Contract - Independent

Skills

System Integration
Research and Development
Systems Architecture
Animation
HoloLens
Quest
Workflow
Scripting
Software Development
Oracle Linux
Mechanics
User Experience
UI
Human Factors And Ergonomics
Optimization
Cloud Computing
Data Integration
Streaming
Interfaces
Visualization
Real-time
Physics
Unity
Unreal Engine
Innovation
Research
Internationalization And Localization
Mapping
Content Creation
Management
3D Modeling
Texturing
Lighting
C++
C#
Python
JavaScript
OpenGL
DirectX
ROS
TensorFlow
PyTorch
Version Control
Git
GitHub
FOCUS
Augmented Reality
Virtual Reality
Artificial Intelligence
Robotics
3D Computer Graphics
Usability
SANS
EXT

Job Details

Hi ,

Please let me know if you're comfortable with the position detailed below. This position is an urgent hire.

Location: Los Altos, CA ----- Hybrid

Duration : 4 months contact to Hire

Hybrid Schedule:

Option 1: 4-day workweek (10-hour days) with Fridays off.

Option 2: Standard workweek (4 days remote, at least 1 day onsite).

Minimum: 5 years relevant experience to contribute effectively.

Ideal/Strong: 5+ years for full independence and ability to lead complex simulations and AR/VR projects.

5 years of hands-on experience in AR/VR or 3D development with Unity or Unreal Engine.

Experience creating and optimizing 3D models, simulations, or interactive environments.

Some exposure to AR/VR hardware integration (HoloLens, Oculus, VR headsets) and physics/robotics simulation.

Optional but highly valuable: experience working with AI/robotics or automotive systems in a research or applied R&D environment.

MUST HAVES:

  • Someone who is more of an engineer than a hacker
  • Evidence of mature technical knowledge
  • Understanding of system architecture

Core Technical Skills

  1. 3D Graphics & Rendering

o Expertise in 3D modeling, texturing, shading, lighting, and animation.

o Familiarity with real-time rendering pipelines and optimization.

  1. AR/VR Development

o Experience building AR/VR applications for devices like HoloLens, Oculus, Meta Quest, or similar.

o Knowledge of spatial computing, immersive interaction, and motion tracking.

  1. Game/Graphics Engines

o Proficiency with Unity, Unreal Engine, or similar engines for real-time interactive experiences.

o Understanding of engine workflows and scripting (C#, C++, Blueprints).

  1. Programming & Software Development

o Strong coding skills in C++, C#, Python, or JavaScript.

o Knowledge of 3D graphics APIs (OpenGL, DirectX, Vulkan) is a plus.

  1. Simulation & Physics

o Experience with physics simulations, collision detection, and VR interaction mechanics.

o Optional: haptics, motion capture, or robotics integration experience.

NICE TO HAVES:

Simulation & Physics

  • Experience with physics simulations, collision detection, and VR interaction mechanics.
  • Haptics or motion capture integration experience.

UX/UI for Immersive Experiences

  • Designing intuitive interactions for AR/VR applications.
  • Understanding human factors and ergonomics in immersive environments.

Optimization & Performance

  • Profiling and optimizing 3D content for high frame rates across devices.
  • Managing resource-constrained environments (mobile, wearable devices).

Cloud & Data Integration

  • Familiarity with integrating AR/VR applications with real-time data streams or vehicle telemetry.

Automotive or Robotics Knowledge

  • Prior experience with vehicle systems, robotics, or human-machine interfaces.

WHAT THEY LL BE TOUCHING:

Core Technologies & Platforms

  • Simulation & Visualization: Vortex Studio, Gazebo, Drake, Applied Intuition - for real-time physics, robotics, and autonomous vehicle simulations.
  • AR/VR Development: Unity, Unreal Engine, motion simulator platforms, GRIP (Global Research Innovation Platform) for immersive driving and research simulations.
  • AI & Robotics Integration: Diffusion Policy (robot behavior learning), SLAMcore (AR/VR localization & mapping), ROS for robotics.
  • 3D Content Creation & Management: 3D modeling, texturing, lighting, and asset pipelines optimized for AR/VR.

Programming & Development Tools

  • Languages: C++, C#, Python, JavaScript
  • APIs & Frameworks: OpenGL, Vulkan, DirectX, ROS, TensorFlow, PyTorch
  • Version Control: Git/GitHub

Focus Areas:

  • Develop AR/VR applications and interactive simulations.
  • Integrate AI and vehicle/robotics data into immersive experiences.
  • Optimize 3D assets and simulations for performance and usability.

Laxman Andoli | Lead - TAG | Kairos Technologies Inc

M : | O: Ext 302 | E:

Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.

About Kairos