Overview
Skills
Job Details
Hi ,
Please let me know if you're comfortable with the position detailed below. This position is an urgent hire.
Location: Los Altos, CA ----- Hybrid
Duration : 4 months contact to Hire
Hybrid Schedule:
Option 1: 4-day workweek (10-hour days) with Fridays off.
Option 2: Standard workweek (4 days remote, at least 1 day onsite).
Minimum: 5 years relevant experience to contribute effectively.
Ideal/Strong: 5+ years for full independence and ability to lead complex simulations and AR/VR projects.
5 years of hands-on experience in AR/VR or 3D development with Unity or Unreal Engine.
Experience creating and optimizing 3D models, simulations, or interactive environments.
Some exposure to AR/VR hardware integration (HoloLens, Oculus, VR headsets) and physics/robotics simulation.
Optional but highly valuable: experience working with AI/robotics or automotive systems in a research or applied R&D environment.
MUST HAVES:
- Someone who is more of an engineer than a hacker
- Evidence of mature technical knowledge
- Understanding of system architecture
Core Technical Skills
- 3D Graphics & Rendering
o Expertise in 3D modeling, texturing, shading, lighting, and animation.
o Familiarity with real-time rendering pipelines and optimization.
- AR/VR Development
o Experience building AR/VR applications for devices like HoloLens, Oculus, Meta Quest, or similar.
o Knowledge of spatial computing, immersive interaction, and motion tracking.
- Game/Graphics Engines
o Proficiency with Unity, Unreal Engine, or similar engines for real-time interactive experiences.
o Understanding of engine workflows and scripting (C#, C++, Blueprints).
- Programming & Software Development
o Strong coding skills in C++, C#, Python, or JavaScript.
o Knowledge of 3D graphics APIs (OpenGL, DirectX, Vulkan) is a plus.
- Simulation & Physics
o Experience with physics simulations, collision detection, and VR interaction mechanics.
o Optional: haptics, motion capture, or robotics integration experience.
NICE TO HAVES:
Simulation & Physics
- Experience with physics simulations, collision detection, and VR interaction mechanics.
- Haptics or motion capture integration experience.
UX/UI for Immersive Experiences
- Designing intuitive interactions for AR/VR applications.
- Understanding human factors and ergonomics in immersive environments.
Optimization & Performance
- Profiling and optimizing 3D content for high frame rates across devices.
- Managing resource-constrained environments (mobile, wearable devices).
Cloud & Data Integration
- Familiarity with integrating AR/VR applications with real-time data streams or vehicle telemetry.
Automotive or Robotics Knowledge
- Prior experience with vehicle systems, robotics, or human-machine interfaces.
WHAT THEY LL BE TOUCHING:
Core Technologies & Platforms
- Simulation & Visualization: Vortex Studio, Gazebo, Drake, Applied Intuition - for real-time physics, robotics, and autonomous vehicle simulations.
- AR/VR Development: Unity, Unreal Engine, motion simulator platforms, GRIP (Global Research Innovation Platform) for immersive driving and research simulations.
- AI & Robotics Integration: Diffusion Policy (robot behavior learning), SLAMcore (AR/VR localization & mapping), ROS for robotics.
- 3D Content Creation & Management: 3D modeling, texturing, lighting, and asset pipelines optimized for AR/VR.
Programming & Development Tools
- Languages: C++, C#, Python, JavaScript
- APIs & Frameworks: OpenGL, Vulkan, DirectX, ROS, TensorFlow, PyTorch
- Version Control: Git/GitHub
Focus Areas:
- Develop AR/VR applications and interactive simulations.
- Integrate AI and vehicle/robotics data into immersive experiences.
- Optimize 3D assets and simulations for performance and usability.
Laxman Andoli | Lead - TAG | Kairos Technologies Inc
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