Gameplay Engineer

Overview

On Site
$87 - $105
Contract - W2
Contract - 12 Month(s)

Skills

3D Computer Graphics
Animation
Augmented Reality
Autodesk 3ds Max
Autodesk Maya
Blender
C#
C++
Cinema 4D
GLSL
Graphics Design
Maya
Prototyping
Unreal Engine
HLSL
VFX
3D Assets
Rendering

Job Details

Responsibilities:

  • Build software tools, infrastructure, documentation and other systems that will be used by the designers, researchers, and engineers to improve and assist their work
  • Train deep learning models for use in interaction explorations and design
  • Work with researchers to design, test and iterate on prototypes and user studies
  • Integrate, validate and optimize data in pipelines by using scripts if needed
  • Produce and maintain documentation on tools, methods, training, processes for consultation and future reference
  • Develop and maintain tools surrounding integrated machine learning infrastructure
  • Design and develop core tools (UI, I/O modules) into the pipeline.
  • Work closely with design, research and other development team members to further develop pipeline and workflows.

Preferred Qualifications:

  • Knowledge of UI development for Tools (React, QT)
  • Experience working with source control (Git, Perforce, Mercurial)
  • 3D authoring software (3DS Max, Maya, Blender, Cinema 4D)
  • Experience with AR/VR development
  • Proficiency with game engine development
  • Experience working with designers and research scientists
  • Full stack backend experience, including server side infrastructure and database management
  • 3D art/design experience (e.g., character/motion rigging and animation)

Top 3 Must-Have Skills

  • 3-5+ years of prototyping or game development related experience
  • 4+ years development experience in Python, C#, or C++
  • 3+ years of experience with Unreal (infrastructure/tools/plugins)
  • Knowledge in game development, tools, and pipelines including: working with 3D assets, scripting/tool development, shaders (GLSL/HSLG), VFX, post processing, and/or procedural effects and animations
  • Portfolio featuring examples of tools, graphic rendering workflows, interactive prototype work, etc.

Degrees/Certifications:

  • BS in Computer Science, OR equivalent game development/engine experience
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