Software Engineer V

  • Cupertino, CA
  • Posted 22 hours ago | Updated 10 hours ago

Overview

On Site
Full Time

Skills

Video
OpenGL
WebGL
GLSL
HLSL
Communication
Adaptability
Quick Learner
iWork
Art
Research and Development
Test Methods
Computer Science
Computer Graphics
Research
OS X
IOS Development
Xcode
Unity
Unreal Engine
3D Computer Graphics
API
Media
Adobe After Effects
Animation
Editing
Scripting
Unit Testing
Automated Testing
GPU

Job Details

Position Title: Software Engineer V / Keynote Animation Software Engineer
Location: Cupertino CA 100% Remote
Interview Mode: Video
Duration: 12+ months

Can be remote - must work PST hours

Keynote Animation Software Engineer

Job Summary

Do you dream about seeing your graphics expertise shown off on a huge screen in front of an audience? Do you want your work to be used to introduce the next innovative Client product? Do you want the whole worldor even a small classroomto say "ooh " when they see an animation you worked on?

If so, come join the Keynote team! We're seeking an enthusiastic software engineer to help design, implement, and optimize new animations for our custom animation rendering engine. It's a great opportunity to learn from a large team at Client, work in a huge codebase, and inspire millions of loyal customers.

Key Qualifications
  • Ability to visualize and implement high-level animation and graphical concepts
  • Demonstrated experience with Metal, OpenGL, WebGL, Vulkan, or similar GPU API
  • Experience with shaders (GLSL, HLSL, Metal shading language, etc.)
  • Excellent communication skills
  • Adaptable, quick learner

Description

Client's iWork animation team is responsible for Keynote's custom animation engine, and the builds and transitions that it powers. We're looking for someone to help improve the power, ease of use, and visual "wow " factor for millions of users on macOS, iOS, and the web. The ideal candidate is passionate about creating high-quality, high-performance, and visually engaging graphics and animations.

Responsibilities include:
  • Adding new features to the Keynote animation engine
  • Profiling and optimizing performance of Keynote animations using state-
  • of-the-art graphics techniques and research
  • Keeping up with the latest best practices in graphics research and development
  • Applying modern testing methodologies to a wide variety of animations and effects

Education

Degree in Computer Science or equivalent experience/skills

Nice-to-haves
  • Familiarity with computer graphics research (SIGGRAPH, GDC, etc.)
  • Development experience with macOS or iOS (Xcode, Instruments, etc.)
  • Experience with CoreGraphics and CoreAnimation
  • Experience with RealityKit, SceneKit, Unity, Unreal, or other high-level 3D API
  • Experience with low-level media APIs (AVFoundation, VideoToolbox, etc.)
  • Experience with Motion, After Effects, or other animation editing tools
  • Experience with scripting, unit testing, and automated testing
  • Deep knowledge of GPU architectures
  • Artistic or design background
#TB_EN
#ZR
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