Gameplay Designer

Overview

On Site
$48 - $53 hourly
Contract - W2
Contract - Temp

Skills

Shipping
Documentation
Art
Budget
Level Design
Editing
Unreal Engine
Unity
Scripting Language
C#
Lua
Writing
Communication
Scripting
Artificial Intelligence
Messaging

Job Details

RESPONSIBILITIES:
Kforce has a client that is seeking a Gameplay Designer in Redmond, WA.

Summary:
The client is looking for an experienced Gameplay Designer that can craft and implement exciting gameplay spaces that push boundaries and engage players. Responsibilities include shipping levels by adjusting layouts of gameplay spaces, gameplay scripting, setting up and tuning combat encounters, and crafting unique events with Halo engine tools. This person will work with the level design team, gameplay teams, artists, programmers, and partner teams to ensure that cross-discipline relationships are respected and a high-quality player experience is delivered on time.

Responsibilities:
* Finalize encounters, scripting, and design of ship quality levels built on the foundation of existing levels
* Gameplay Designer will build gameplay moments such as combat encounters, vignettes, and interactive narrative sequences
* Author and review level design documentation
* Play test and iterate on level content to ensure delivery at the highest quality
* Partner with other level designers to maintain a positive productive working atmosphere
* Build and maintain collaborative relationships with all development functions and teams to ensure a best-in-industry production process, player experience, and team environment
* As a Gameplay Designer, you will work closely with the art and engineering team to ensure level metrics, budgets, performance targets, and visual targets are met
* Write re-useable, readable level scripts that can be handed off and shared with any other designer

REQUIREMENTS:
* 10+ years working as a level designer with at least 1 title of shipped that showcases combat/encounter design and scripting experience on a first-person/third-person shooter title
* Deep understanding of gameplay and level design theories and practices
* Highly proficient in using game editing software (Unreal, Unity, Frostbite, etc.)
* Experience creating encounters and campaign events using a text-based scripting language (HaloScript, C#, LUA, UnityScript, etc.)
* Excellent writing and communication skills
* Passion and knowledge of Halo encounter and campaign design
* Experience building Halo campaign experiences with Halo tools and scripting languages is nice to have

The pay range is the lowest to highest compensation we reasonably in good faith believe we would pay at posting for this role. We may ultimately pay more or less than this range. Employee pay is based on factors like relevant education, qualifications, certifications, experience, skills, seniority, location, performance, union contract and business needs. This range may be modified in the future.

We offer comprehensive benefits including medical/dental/vision insurance, HSA, FSA, 401(k), and life, disability & ADD insurance to eligible employees. Salaried personnel receive paid time off. Hourly employees are not eligible for paid time off unless required by law. Hourly employees on a Service Contract Act project are eligible for paid sick leave.

Note: Pay is not considered compensation until it is earned, vested and determinable. The amount and availability of any compensation remains in Kforce's sole discretion unless and until paid and may be modified in its discretion consistent with the law.

This job is not eligible for bonuses, incentives or commissions.

Kforce is an Equal Opportunity/Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, pregnancy, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status.

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