Senior Rendering Engineer - Remote

Overview

Remote
$200,000 - $240,000
Full Time

Skills

c++
mobile platforms
quest workspace
gaussian 03
augmented reality
virtual reality
power devices
real-time rendering

Job Details

Job Description:

Rendering Engineer Mobile Gaussian Splatting

Remote | Full-time | Cutting-edge 3D Tech

We re looking for a sharp and inventive Rendering Engineer to help build a real-time Gaussian Splatting renderer targeting Unity on Meta Quest 3 and other mobile platforms. You'll optimize high-performance 3D visuals on low-power devices, working closely with our C++ core and ML teams to enable efficient streaming and rendering of massive datasets.

You ll be doing things like:

  • Designing and optimizing mobile-first real-time rendering pipelines
  • Writing performance-critical C++ rendering logic and integrating with Unity
  • Collaborating with ML/data teams to shape splat data for fast streaming
  • Pushing rendering to the edge on mobile GPUs, and potentially exploring Vulkan/Metal ports

What you bring:

  • Strong C++ and real-time rendering background
  • Mobile GPU performance optimization (VR/AR, Meta Quest, mobile phones)
  • Shader programming (GLSL, HLSL, etc.)
  • Experience with Unity or native rendering APIs (bonus for Vulkan/Metal)

We're building something bold and technically ambitious come help shape the future of 3D streaming.

Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.