Remote or Redmond, Washington
•
Today
job summary: Are you passionate about building tools that help other developers succeed? In this role, you will join a specialized Media team focused on proactive engineering. Instead of just fixing bugs, you will design the diagnostics and validation layers that prevent them. You will work on high-impact tooling-similar to the Direct3D debug layer-that makes complex media and codec failures obvious and easy to solve for developers across the entire ecosystem. location: Telecommute job type: C
Contract
USD58 - USD68














