Jennifer Johnson Game Developer

Passionate creator of awesome web experiences

Objective To create awesome experiences for serious gamers by leveraging my ability to work in a fast-paced environment with speed and accuracy, along with my course work and hands-on development experience

Education DePaul University, Chicago, IL Bachelor of Science, Computer Games Development Jan. 2013 GPA: 3.5 Student project portfolio:

Relevant Course Work AI for Computer GamesPhysics for Game Developers Console Game DevelopmentRapid Game Prototyping in Flash Hardware Shading TechniquesAlgorithm Design and Analysis Computer GraphicsGame Optimization Action Games ProgrammingGame Architecture Physical Prototyping of Game SystemsArchitecture for Multiplayer Games Strategy Games Programming

Technical Skills Languages: C++, C#, Objective-C, Java, Perl, Python PHP, ActionScript 3.0, FLEX MXML Front-end: JavaScript, JQuery, HTML5, CSS3, JSON, XML OS: Windows, MAC OS, Android, iOS SDKs/Engines: jMonkey, Source SDK Base, Torque IDE: FlashBuilder 4.7, Microsoft Visual Studio, Eclipse Version Control: GIT, SVN, CVS Misc: User interface design, AI, libraries, consumer facing web properties, pathing, play testing, debugging, scripting, data structures, algorithms, sounds, automation tools, customer content creation, compiler creation, compression and encryption

Non-Technical Skills Mature, responsible, ambitious, creative, collaborative, curious, detail-oriented

Internships Automated ArtsSept. to Dec. 2012

  • Developed features for a yet unannounced title in the Sims series
  • Integrated a particle system into a game engine
  • Investigated an open-source library for use as a scripting system

Ponder Games May to Aug. 2012

  • Designed and developed software using ActionScript and Flex
  • Created new features within three of the firm’s award-winning games
  • Met quality standards and timely completion of projects
  • Worked with globally distributed teams

Whiteout EntertainmentMay to Aug. 2011

  • Developed user interfaces for Speeding Hazard and an unreleased MM
  • Worked closely with designers and artists to create a shared vision and see it through from concept to completion
  • Play tested and debugged existing code in C++
  • Added gameplay features, created internal tools, implemented AI or programming changes to the user interface
  • Discussed best practices with senior programmers to improve code structure

“Jenn is one of the best interns I’ve worked with, I wholeheartedly recommend her,” Tom Jones, Project Lead, Whiteout Entertainment

Other Experience Coffee House, part-time barista2008 to 2012 DePaul University Dorms, resident advisor2011 to 2012 Mid West Summer Camps, counselor2009, 2010

Awards and Affiliations Member, Student International Game Developers Association (SIGDA) Member, Student Game Developers Association (SGDA) 2012 Summit Scholar, International Game Developers Association (IGDA) Dean’s List, spring 2011 First place, Action Game Development Contest, DePaul University, fall 2012

Jennifer Johnson| 102 Michigan Ave. Apt. C Chicago, IL. 00000| 000.555.1212|


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