Game mechanics Jobs in Minneapolis, MN

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Game Developer - Kotlin

Zuplon

US

Full-time, Part-time, Contract, Third Party

Role: Game Developer - Kotlin Location: Remote Job description: Work with internal teams to develop new games and application components Required: Proficient in Kotlin: Strong knowledge of Kotlin programming language, especially for backend or non-mobile development. Experience with Game Frameworks: Hands-on experience with libGDX, Korge, or other Kotlin-compatible game engines/frameworks. Desktop & Web Game Development: Experience in developing games for desktop (Windows, macOS, Linux) and

Design Engineer - Fluid Mechanics / Fluid Dynamics

Jobot

Saint Paul, Minnesota, USA

Full-time

Urgent Full-Time Design Engineer (Fluid Mechanics / Fluid Dynamics) for a leading innovator in fluid motion control!! This Jobot Job is hosted by: James Thai Are you a fit? Easy Apply now by clicking the "Apply Now" button and sending us your resume. Salary: $100,000 - $150,000 per year A bit about us: Based in St Paul, MN 55127, we are pioneers in fluid motion technology, engineering high-quality valves, couplers, and automation systems for industries that demand precision! As an innovator i

Part-time Research Lab Support - Engineering Science and Mechanics

Penn State

Remote or State College, Pennsylvania, USA

Part-time

APPLICATION INSTRUCTIONS: CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to Workday to complete the internal application process. Please do not apply here, apply internally through Workday. CURRENT PENN STATE STUDENT (not employed previously at the university) and seeking employment with Penn State, please login to Workday to complete the student application process. Please do not apply here, apply internally through Workday. If you are NOT a current em