Software Development Engineer

Cupertino, CA, US • Posted 8 days ago • Updated 7 hours ago
Full Time
On-site
USD $182,127.00 - 272,100.00 per year
Fitment

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Job Details

Skills

  • Software Development
  • Innovation
  • UI
  • Physics
  • Generative Artificial Intelligence (AI)
  • Research
  • Writing
  • Documentation
  • Specification Gathering
  • Collaboration
  • Organizational Skills
  • Payments
  • Augmented Reality
  • Virtual Reality
  • Prototyping
  • Computer Graphics
  • API
  • OpenGL
  • WebGL
  • 3D Computer Graphics
  • Blender
  • Houdini
  • Real-time
  • Unity
  • Unreal Engine
  • PyTorch
  • TensorFlow
  • Machine Learning (ML)
  • Computer Vision
  • Swift
  • IOS Development
  • OS X
  • RESTful
  • Internet
  • Data Visualization
  • Analytics
  • Presentations
  • Leadership
  • Xcode
  • IntelliJ IDEA
  • JetBrains
  • Client/server
  • Communication
  • Network Protocols
  • WebSocket
  • Python
  • C++

Summary

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Develop and prototype world-class interactive product experiences leveraging spatial computing, user interface principles, materials, inputs, physics, and generative AI. Quickly grasp and distill highly complex, ambiguous concepts along with nascent technologies and turn them into simple, useful and delightful product experiences. Write software for internal tools and define processes that advance Marcom's creative pursuits across multiple platforms including web, native, spatial computing, and generative AI. Conduct open-ended research, including designing experiments with real time, spatial technologies, LLMs, diffusion models, and agents, writing reusable code, running evaluations, and organizing results. Create clear and concise documentation, including technical specifications, best practices guides, and presentations, to communicate complex concepts to both technical and non-technical stakeholders across the organization. Collaborate with engineering and development teams across Apple to transform prototypes into production-ready solutions. Work in a multi-disciplinary design studio as a highly collaborative diplomat using exceptional communication and organizational skills. Build trust and influence while advocating for your ideas. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $182,127 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location.\n\nPAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: \nNote: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

7 years of experience in the job offered or related field\nExperience and/or education must include:\n\nDeveloping AR/VR/Spatial products, experiences and high-fidelity prototypes.\nUsing computer graphics API/SDKs (OpenGL/WebGL/Metal)\nUsing 3D software including Blender and Houdini and Realtime engines including Unity or Unreal Engine.\nUsing Python and ML tooling including PyTorch or TensorFlow.\nFine-tuning, evaluating and deploying ML/Computer Vision models.\nUsing Swift and tooling for iOS/MacOS/VisionOS development.\nUsing REST API to ensure that data and services are available internally and externally via the internet.\nUsing data visualization, including formatting analytics data, and presenting actions based on data to senior leadership.\nDebugging software using an interactive debugger, including Xcode/IntelliJ, to triage and reproduce client/server issues.\nConducting HW and SW communication and development, using different network protocols, including WebSocket, OSC, Python, C++.

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  • Dice Id: 90733111
  • Position Id: 5661c82134f425ef09380350ecb32b73
  • Posted 8 days ago
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