Senior Graphics Engineer with Vulkan experience (Software Engineer V) - REMOTE / FULLTIME

Remote • Posted 1 day ago • Updated 3 minutes ago
Full Time
Remote
$120,000 - $140,000/yr
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Fitment

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Job Details

Skills

  • Android
  • Art
  • Artificial Intelligence
  • C++
  • CMake
  • CPU
  • CUDA
  • Codecs
  • Communication
  • D3.js
  • Documentation
  • GPU
  • Git
  • Linux
  • Mercurial
  • Microsoft Windows
  • Multithreading
  • Open Source
  • OpenGL
  • Publications
  • PyTorch
  • Python
  • Real-time
  • Research
  • Sourcing
  • Version Control
  • Virtual Reality

Summary

Job Title: Senior Graphics Engineer (Software Engineer V)

Location: Remote

Duration: Fulltime

Summary

We are seeking a senior graphics engineer to help drive the development of a modern, high-performance rendering engine at the core of bleeding-edge research experiences within client Codec Avatars lab. The engine is the foundation for a growing set of research experiences, and the role centers on advancing its rendering capabilities, including performance, features, and new techniques, while integrating established research from across the lab and the wider company. You will work alongside an experienced team of researchers and engineers to take state of the art rendering and integration efforts from concept to polished, demonstrable results.

Job Responsibilities

Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release

Required Skills

Strong programming skills in C++

Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture Experience profiling and optimizing graphics performance on both GPU and CPU Experience with version control systems such as Git or Mercurial Excellent communication skills and strong attention to detail

Preferred Skills

Game engine development experience

Experience with neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling (strongly preferred) Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) Experience with desktop VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies Experience developing netcode for real-time or networked applications Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck

Education/Experience

Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
  • Dice Id: 91163020
  • Position Id: 8989742
  • Posted 1 day ago

Company Info

About American IT Systems

American IT Systems Staffing Fastest growing Recruitment firm helping clients hire the best quality candidates faster across the globe.

We provide services starting from Temporary Staffing & Permanent Recruitment to management consulting. We specialize in Technology, Product & Design hiring headhunting & sourcing passive resources using cutting edge technology & tools

Our Aim

Hiring and recruiting top talent can be a challenging, time-intensive process. Client organizations recognize the value in saving time, money and preventing unnecessary burden on internal staff by outsourcing certain hiring needs. It can also send a strong message to top professionals they will spare no expense in finding and hiring the best talent possible..

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Steve Smith

Recruiter @ American IT Systems
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