Software Engineer

Redmond, WA, US • Posted 5 hours ago • Updated 5 hours ago
Contract W2
On-site
$75 - $82/hr
Fitment

Dice Job Match Score™

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Job Details

Skills

  • OPENXR
  • OPEN XR
  • C++
  • UNITY
  • UNREAL ENGINE
  • VULKAN
  • OPENGL
  • DIRECTX
  • GRAPHICS PROGRAMMING
  • RENDERING
  • REAL-TIME
  • 3D
  • GAME ENGINE
  • SIMULATION
  • INPUT SYSTEM
  • HAPTICS
  • HAND TRACKING
  • INTERACTION SYSTEM
  • 3D UI
  • PERFORMANCE OPTIMIZATION
  • LATENCY
  • FRAME RATE
  • GPU OPTIMIZATION
  • OPENXR RUNTIME
  • XR SDK
  • XR PIPELINE
  • XR FRAMEWORK

Summary

Payrate: $75.00 - $82.00/hr.
 
Summary:
We are seeking a Candidate to assist in building and maintaining OpenXR-based XR applications. The role involves collaborating with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences across OpenXR-capable runtimes/devices.
 
Responsibilities
  • Develop XR applications using OpenXR, covering architecture, implementation, testing, and iteration.
  • Build interactive features such as input handling (controllers, hands, action sets, haptics) and scene/interaction systems (grabbing, ray interactions, UI in 3D).
  • Optimize rendering and performance, focusing on frame pacing and latency-sensitive updates.
  • Integrate platform/runtime features where applicable, such as tracking spaces and passthrough/scene understanding via extensions.
  • Create clean, testable code and contribute to basic CI/build scripts as needed.
  • Debug runtime/device issues (graphics, tracking, input) and provide clear reproduction steps and fixes.
  • Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
 
Qualifications
  • 3 years of professional software development experience (or equivalent).
  • Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
  • Practical experience with OpenXR, including core concepts such as instance/session, swapchains, spaces, and actions.
  • Strong skills in C/C++ and/or C#, plus solid debugging skills.
  • Experience with a real-time engine or framework such as Unity (C#) with OpenXR plugin ecosystem, Unreal (C++) XR pipeline, or custom/native OpenXR rendering with Vulkan/OpenGL/DirectX.
  • Understanding of rendering and performance constraints for XR, including 72/90/120 FPS targets, GPU/CPU bottlenecks, and latency.
 
Desired Skills
  • Experience shipping at least one OpenXR-based app or feature to production.
  • Familiarity with OpenXR extensions, such as hand tracking, eye gaze, foveated rendering, and scene/space-related extensions.
  • Graphics experience with Vulkan/OpenGL/DirectX, shaders, and profiling tools (RenderDoc, engine profilers).
  • Android XR experience, including Gradle, NDK, and JNI, or low-level platform integration.
  • Experience building reusable components/frameworks for XR interaction or app scaffolding.
 
Pay Transparency: The typical base pay for this role across the U.S. is: $75.00 - $82.00 /hour. Non-exempt positions are eligible for overtime at a rate of 1.5 times the base hourly rate for all hours worked in excess of 40 in a work week, or as required by state or local law. Final offer amounts, within the base pay set forth above, are determined by factors including your relevant skills, education and experience. Full-time employees are eligible to select from different benefits packages. Packages may include medical, dental, and vision benefits, health savings accounts with qualified medical plan enrollment, 10 paid days off, 3 days paid bereavement leave, 401(k) plan participation with employer match,  life and disability insurance, commuter benefits, dependent care flexible spending account, accident insurance, critical illness insurance, hospital indemnity insurance, accommodations and reimbursement for work travel, and discretionary performance or recognition bonus. Sick leave and mobile phone reimbursement provided based on state or local law. 
 
Consent to Communication and Use of AI Technology: By submitting your application for this position and providing your email address(es) and/or phone number(s), you consent to receive text (SMS), email, and/or voice communication whether automated (including auto telephone dialing systems or automatic text messaging systems), pre-recorded, AI-assisted, or individually initiated from Aditi Consulting, our agents, representatives, or affiliates at the phone number and/or email address you have provided. These communications may include information about potential opportunities and information. Message and data rates may apply. Message frequency may vary.
You represent and warrant that the email address(es) and/or telephone number(s) you provided to us belong to you and that you are permitted to receive calls, text (SMS) messages, and/or emails at these contacts. You also acknowledge and agree to Aditi Consulting LLC’s use of AI technology during the sourcing process, including calls from an AI Voice Recruiter. AI is used solely to gather data and does not replace human-based decision-making in employment decisions.  Calls may be recorded.
 
Consent is not a condition of purchasing any property, goods, or services. You may revoke your consent at any time by replying “STOP” to messages or by contacting  .
For information about our collection, use, and disclosure of applicant''s personal information as well as applicants'' rights over their personal information, please see our .
 
#AditiConsulting
# 26 - 02271
Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
  • Dice Id: 10111892
  • Position Id: 26-02271
  • Posted 5 hours ago
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