Principal Software Engineer, Compute Provisioning

San Mateo, CA, US • Posted 18 hours ago • Updated 5 hours ago
Full Time
On-site
USD $295,250.00 - 345,040.00 per year
Fitment

Dice Job Match Score™

👾 Reticulating splines...

Job Details

Skills

  • 3D Computer Graphics
  • Positive Attitude
  • ProVision
  • Technical Direction
  • Workflow
  • Bootstrap
  • Fleet Management
  • API
  • BIOS
  • Firmware
  • MAPI
  • Scratch
  • Computer Hardware
  • Provisioning
  • Collaboration
  • Computer Networking
  • Cloud Computing
  • Computer Science
  • C
  • C++
  • Rust
  • Programming Languages
  • PXE
  • iPXE
  • DHCP
  • BMC
  • IPMI
  • System Imaging
  • Server Hardware
  • GPU
  • Servers
  • Artificial Intelligence
  • IaaS
  • Training
  • Genetics
  • Recruiting

Summary

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators.

At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Principal Software Engineer on the Fleet Management team, you will lead the systems that provision and rebuild Roblox's global fleet across bare metal and cloud. This team owns provisioning, and MAPI, the global Machine API that turns raw capacity into production-ready infrastructure in minutes, across hundreds of thousands of machines on-prem and cloud environments, including new GPU and new AI infrastructure. You will shape the technical direction for this critical compute platform and unify diverse hardware and environment-specific workflows behind MAPI and drive large-scale maintenance operations like firmware updates and hardware tuning.

You will:
  • Lead the Machine Bootstrap pod in building and evolving provisioning and fleet management at massive scale.
  • Architect and extend MAPI, the unified Machine API that abstracts bare-metal, GPU hosts, and cloud instances behind a single global interface.
  • Ship fleet-wide maintenance operations (BIOS updates, firmware updates, configuration changes) to hundreds of thousands of machines through MAPI.
  • Drive best-in-class provisioning performance, minutes to fully rebuild a machine from scratch.
  • Evaluate and integrate new hardware platforms including GPU servers and AI accelerators into the provisioning pipeline.
  • Collaborate across Compute, Networking, and Cloud teams on the full machine lifecycle from rack-and-stack to production.

You have:
  • 8+ years of experience with strong expertise in distributed systems and infrastructure.
  • Bachelor's degree in computer science or equivalent field
  • Strong proficiency in Go, C/C++, Rust or other system level programming languages.
  • Experience building and operating large-scale distributed systems that other engineering teams depend on.
  • Familiarity with bare-metal concepts (PXE/iPXE, DHCP, BMC/IPMI/Redfish, OS imaging) is a plus; deep low-level systems experience is a bonus, not a requirement.
  • Interest in modern server hardware including GPU servers, AI accelerators, and cloud infrastructure.
  • A track record of building high-performance automation at fleet scale and reducing toil through developer-friendly APIs.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range

$295,250-$345,040 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
  • Dice Id: RTX12ced3
  • Position Id: 9873a219722abed40db176b1d0d01e73
  • Posted 18 hours ago
Create job alert
Set job alertNever miss an opportunity! Create an alert based on the job you applied for.

Similar Jobs

San Mateo, California

Today

Full-time

USD 295,250.00 - 345,040.00 per year

San Mateo, California

Today

Full-time

USD 196,750.00 - 243,290.00 per year

San Mateo, California

Today

Full-time

USD 295,250.00 - 345,040.00 per year

San Mateo, California

Today

Full-time

USD 295,250.00 - 345,040.00 per year

Search all similar jobs