OpenXR App Developer

Redmond, WA, US • Posted 2 days ago • Updated 2 days ago
Contract Independent
Contract W2
On-site
$50 - $60/hr
Company Branding Image
Fitment

Dice Job Match Score™

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Job Details

Skills

  • OpenXR
  • visualization
  • games
  • simulation
  • C++
  • Graphics

Summary

Position: OpenXR App Developer

Location: Redmond WA

Duration: Long term

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.

Minimum Qualifications

3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding

Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
  • Dice Id: 91135709
  • Position Id: 8922620
  • Posted 2 days ago

Company Info

About Tech3pillars Technologies

T3Pillars is a company committed to maximizing global workforce solutions on behalf of our clients. T3pillar’s deep heritage, proven expertise and insightful market intelligence has secured long-term partnerships with Fortune companies and government clients seeking world-class professional resources.

Providing premium IT services and products is our strength. Our years of experience in the industry have allowed us to acquire knowledge and experience that helped us produce cutting-edge technological solutions.

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