Software Development Engineer - Systems

Cupertino, CA, US • Posted 4 hours ago • Updated 4 hours ago
Full Time
On-site
USD $226,138.00 - 272,100.00 per year
Fitment

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Job Details

Skills

  • Collaboration
  • Innovation
  • QoS
  • Optimization
  • Firmware
  • Embedded Systems
  • iPhone
  • iPad
  • iPod
  • Debugging
  • Performance Analysis
  • IOS Development
  • OS X
  • Payments
  • Computer Engineering
  • Assembly
  • Software Development
  • CUDA
  • Parallel Computing
  • Artificial Intelligence
  • Scheduling
  • Operating Systems
  • Embedded Software
  • Interfaces
  • CPU
  • Caching
  • Computer Architecture
  • Algorithms
  • GPU
  • C
  • C++
  • Python
  • Writing
  • Computer Hardware

Summary

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Design and develop software for graphics processing unit (GPU) drivers for Apple silicon GPUs. Ensure high performance work scheduling occurs on the GPU across Apple products. Schedule low latency commands on GPU designs. Implement and evaluate workload scheduling and quality of service policies for the GPU performance analysis and optimization of the driver and firmware for optimum scheduling performance. Validate GPU and firmware features for new System-on-Chips (SoCs) post-silicon bring-up. Design and evaluate possible future GPU and firmware architectures. Create and maintain the kernel mode driver and firmware running on GPUs for Apple's embedded devices including iPhones, iPads, iPods, and AppleTV. Integrate GPU drivers into iOS/macOS software. Provide data for performance and debugging tools and complete performance analysis and tuning of software/hardware. Perform specification reviews and contribute to new ideas for next generation GPU and iOS/macOS. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $226,138 - $272,100/yr and your base pay will depend on your skills, qualifications, experience, and location. \n\nPAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: \nNote: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Master's degree or foreign equivalent in Computer Engineering or related field and 3 years of experience in the job offered or related occupation.\n\n3 years of experience with each of the following skills is required:\n\nUtilizing C/C++/assembly to work on multi-language codebases for software development\nUsing GPU programming technologies such as CUDA for parallel processing and advanced applications of artificial intelligence\nDeveloping system software features for scheduling of GPU workloads, utilizing operating system skills\nDebugging hardware and software issues with help of architectural/microarchitectural knowledge of systems, and system software skills\nDesigning and implementing low level embedded software interfaces for CPU and GPU with understanding of computer architecture skills including pipelining, caching, multi-processor interactions, and virtual memory\nUtilizing parallel computer architecture skills for spec reviews of GPU hardware and developing algorithms to provide high performance on the GPU\nUtilizing C/C++/Python languages for writing test libraries for verification of software and hardware features

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  • Dice Id: 90733111
  • Position Id: d806aa792eb5745f5692896394364b46
  • Posted 4 hours ago
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