Cupertino, California
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Today
The Metal API and Shader Instrumentation team is directly responsible for augmentation of system-level components to detect and diagnose Metal API and shading language issues and surface them to developers. The team collaborates closely with Metal production frameworks, GPU driver, compiler, ecosystem, tooling, and platform OS teams to deliver the best possible Metal developer experience.\\n The successful candidate is a critical thinker with a passion for developing GPU APIs, capable of envisi
Full-time
