Core Audio Software Engineer, Audio & Media Technologies

Cupertino, CA, US • Posted 60+ days ago • Updated 2 hours ago
Full Time
On-site
Fitment

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Job Details

Skills

  • Audiovisual
  • iPhone
  • iPad
  • API
  • User Experience
  • Spectrum
  • Media
  • USB
  • Computer Hardware
  • Software Design
  • C++
  • Object-Oriented Programming
  • Multithreading
  • Operating Systems
  • Digital Audio
  • Debugging
  • NAT
  • Collaboration
  • Software Development
  • Embedded Systems
  • Smartphones
  • Tablet
  • Telephony
  • Bluetooth

Summary

Imagine what you could do at Apple! Everyday, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are looking for individuals like you. The Media, Graphics & Compute Tech (MGCT) group is at the center of audio, video, and graphics in Apple's innovative products, including the iPhone, iPad, Mac, Apple Watch, AirPods, HomePod, Apple TV and VisionPro. \\n\\nMGCT's Audio team provides the audio foundation for various high profile features like Game Audio, Siri, FaceTime, media capture, playback and API's for third party developers to enrich our platforms. The team is looking for talented engineers who are passionate about building audio features and products for millions of customers and care about overall user experience. You will revolutionize the audio experience for game and future audio technologies.\\n\\n\\n\\n

As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio system software for all of Apple's platforms. Audio software stack on Apple devices has a considerable complexity and a rich feature set in the way that audio is routed through the system and integrates various hardware pieces. You will work across the full spectrum of media experiences and audio experiences - from FaceTime calls and Siri interactions to media playback - across a wide range of connected accessories including Bluetooth (AirPods, third-party headphones), CarPlay, and USB audio devices. The position will involve developing and improving the software components that are responsible for both running the audio hardware and exposing audio features and capabilities upwards through the system. The work involves close collaboration with hardware driver teams and various Apple technologies including Siri, AirPods, FaceTime and AirPlay.\n\n

Excellent software design/programming skills in C++\nSolid understanding of object-oriented methodologies, multi-threaded programming and operating systems concepts\nExperience with digital audio programming and solid debugging skills\nAt least two+ years of experience working with a team and software company, highlighting their ability to collaborate and operate within a professional software development environment.\nBS or MS in CS, EE, or related degree\n

Experience working with Bluetooth accessories is a plus\nExperience working with embedded audio in devices like smartphones (Samsung, Pixel), tablets, or Chromebooks would be a plus\nExperience with core SW features like Telephony audio and/or Bluetooth audio in a plus\n\n
Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
  • Dice Id: 90733111
  • Position Id: 71e1ced202c74367d0316bbbf62d6532
  • Posted 30+ days ago
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