Apple GPU Compiler Backend Engineer

Cupertino, CA, US • Posted 2 days ago • Updated 3 hours ago
Full Time
On-site
Fitment

Dice Job Match Score™

🔢 Crunching numbers...

Job Details

Skills

  • Prototyping
  • Collaboration
  • Computer Hardware
  • Hardening
  • Shipping
  • Optimization
  • Machine Learning (ML)
  • C++
  • Computer Science
  • Communication
  • LLVM
  • Training
  • CPU
  • GPU

Summary

In this role, you will design, implement, and productize advanced backend compiler optimizations for Apple Silicon GPUs, working across the full lifecycle from prototyping through production shipping. You will collaborate cross-functionally with hardware and software teams to resolve complex compiler and performance challenges, driving optimizations to completion. The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line.

Description

Our GPU Compiler Backend team is responsible for the design, implementation, and productization of the compiler that generates optimized code for Apple Silicon GPUs. We build synergies with hardware and software teams, from early architecture exploration through production hardening and shipping, and serve as the last line of defense for performance and correctness before code reaches customers.

We are seeking a skilled Compiler Backend Engineer to join our team. This role spans driving compiler optimization projects to completion, resolving complex, ambiguous production issues escalated by key partners (ProApps, Machine Learning, and Gaming), and contributing to the exploration of new GPU architecture features. You will work on an LLVM-based compiler backend that generates optimized GPU binaries for graphics and compute workloads across every Apple device with a GPU.

Minimum Qualifications

Experience with modern C++ programming

BS with 5+ years experience, MS, or PhD in computer science or related field

Strong background in compiler backend technologies (LLVM preferred)

Knowledge of GPU architectures and how they differ from CPU architectures

Demonstrated autonomy and ownership resolving ambiguous, open-ended technical challenges

Excellent written and verbal communication skills

Preferred Qualifications

Hands-on experience developing LLVM-based compiler backends

Experience with instruction selection, instruction schedulers, and register allocators for CPU or GPU compiler backends

Experience driving production compiler issues to resolution in a fast-paced environment
Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
  • Dice Id: 90733111
  • Position Id: e55d986ee1ed90960b10707d489da0ed
  • Posted 2 days ago
Create job alert
Set job alertNever miss an opportunity! Create an alert based on the job you applied for.

Similar Jobs

Santa Clara, California

Today

Full-time

USD 210,000.00 per year

San Jose, California

Today

Full-time

USD 178,500.00 per year

Santa Clara, California

Today

Full-time

USD 167,100.00 - 250,700.00 per year

Cupertino, California

Today

Full-time

Search all similar jobs