Technical Artist Engineer

Cupertino, CA, US • Posted 2 days ago • Updated 4 hours ago
Full Time
On-site
Fitment

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Job Details

Skills

  • Innovation
  • Prototyping
  • Workflow
  • Collaboration
  • Research
  • Performance Tuning
  • HLSL
  • Writing
  • Real-time
  • JavaScript
  • WebGL
  • GLSL
  • Artificial Intelligence
  • GPU
  • Graphics Design
  • 3D Computer Graphics
  • Animation
  • Houdini
  • Blender
  • Amazon Redshift
  • Adobe After Effects
  • Nuke
  • Swift
  • UI
  • Interaction Design

Summary

The people here at Apple don't just create products - they create the kind of wonder that's revolutionized entire industries. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it.

Apple's Product & Design team is seeking a Technical Artist Engineer with a strong procedural and parametric mindset, a sharp aesthetic sensibility, and a passion for building dynamic, evolving visual systems. Responsibilities include developing generative visual systems and creative code solutions using tools such as Metal, GLSL, Processing, p5.js, and Three.js; writing, optimizing, and maintaining shaders (e.g., Metal, GLSL); and prototyping interactive graphics driven by parameters and data inputs. This role operates at the intersection of real-time engines, shader programming, procedural workflows, and creative coding-crafting visuals that respond to data, motion, and user interaction. Close collaboration with Designers, Developers, and technically-oriented Artists is essential to integrate visual systems into real-time applications. Additional duties involve researching and proposing new graphical techniques, adaptive rendering styles, and data-driven effects.

\n\nStrong understanding of shader programming (shader performance optimization and platform constraints) and real-time rendering pipelines (e.g., Metal, HLSL, GLSL, shader graphs)\nExperience with Metal Framework and writing Metal Shaders for visual effects, custom filters, and real-time 3D graphics\nProficient in generative and creative coding: Metal, Processing, p5.js, Three.js, WebGL/GLSL- able to turn data into compelling visuals\nPassionate and curious about pushing graphical boundaries and experimenting with new visual languages and AI generative tools\nKnowledge of GPU-driven visuals, custom rendering pipelines, or novel graphical techniques\nExcellent eye for visual design, motion, and spatial aesthetics

3D and Animation experience a plus (Houdini, C4D, Blender, Redshift, After Effects, Nuke, etc.)\nExperience with Swift and SwiftUI\nA sharp eye for UI and interaction design with a strong sense of motion, detail, and timing
Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
  • Dice Id: 90733111
  • Position Id: c5fafa3b9a05d5b4dbe9b2c55a2fade9
  • Posted 2 days ago
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