OpenXR Software Developer

Redmond, WA, US • Posted 12 hours ago • Updated 12 hours ago
Contract W2
On-site
$77 - $83/hr
Fitment

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Job Details

Skills

  • OpenXR
  • Vulkan
  • 3D real-time applications
  • real-time engine
  • Unity
  • C#
  • Unreal (C++) XR pipeline
  • Vulkan/OpenGL/DirectX
  • Android XR
  • Gradle
  • NDK
  • JNI
  • OpenXR app development

Summary

OpenXR App Developer

Overview:

We re looking for worker to help build and maintain OpenXR-based XR applications. You ll work closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.

Developing Applications for visual quality evaluations using Open XR APIs.

Responsibilities

  • Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
  • Build interactive features such as:
    • Input handling (controllers, hands, action sets, haptics)
    • Scene/interaction systems (grabbing, ray interactions, UI in 3D)
    • Rendering and performance optimizations (frame pacing, latency-sensitive updates)
  • Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
  • Create clean, testable code and contribute to basic CI/build scripts as needed.
  • Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
  • Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.

Minimum Qualifications

  • 3+ years of professional software development experience (or equivalent).
  • Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
  • Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
  • Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
  • Experience with a real-time engine or framework such as:
    • Unity (C#) and OpenXR plugin ecosystem, or
    • Unreal (C++) XR pipeline, or
    • Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
  • Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).

Top 3 must-have HARD skills:

  • Graphics Experience
  • OpenXR app development experience
  • Great communication skills

Preferred Qualifications

  • Shipped at least one OpenXR-based app or feature to production.
  • Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
  • Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
  • Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
  • Experience building reusable components/frameworks for XR interaction or app scaffolding.

Disqualifiers: Previous batch of candidates were too unity heavy. Seeking those more aligned towards OpenXR/Vulkan.

Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
  • Dice Id: 10123373
  • Position Id: 69516-1
  • Posted 12 hours ago
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