Graphics Compositing UI Rendering Engineer, Graphics, Games, & ML

Cupertino, CA, US • Posted 60+ days ago • Updated 3 hours ago
Full Time
On-site
Fitment

Dice Job Match Score™

👾 Reticulating splines...

Job Details

Skills

  • Machine Learning (ML)
  • Presentations
  • iPhone
  • iPad
  • Interfaces
  • Animation
  • UI
  • Innovation
  • IT Strategy
  • Roadmaps
  • Computer Hardware
  • Software Development
  • Release Management
  • Real-time
  • Computer Graphics
  • C
  • C++
  • DirectX
  • Operating Systems
  • Computer Architecture
  • Debugging
  • Performance Analysis
  • Optimization
  • Collaboration
  • Computer Science
  • Compositing
  • Algorithms
  • Color Management
  • Workflow
  • CPU
  • Multithreading
  • Client/server
  • IOS Development
  • Swift
  • Objective-C
  • GPU
  • Performance Tuning
  • Shipping
  • Automated Testing

Summary

Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting HDR content with the highest quality.\\n\\nAre you passionate about building the rendering technologies that make interfaces feel alive? Do you get excited about solving complex graphics challenges to deliver beautiful, responsive experiences at scale? If creating world-class visual experiences through innovative rendering architecture energizes you, this is your opportunity.

We're looking for a talented Senior Software Engineer with deep rendering expertise to join our UI Rendering team. In this role, you'll drive key aspects of the Core Animation graphics compositing and rendering engine that powers visual experiences across iPhone, iPad, Mac, Apple TV, and Apple Watch. You'll architect and build the graphics technologies that bring our user interfaces to life, from foundational compositing systems to cutting-edge visual effects.\n\nWorking at the heart of our graphics stack, you'll bridge the gap between creative vision and technical reality. You'll partner directly with HI designers to prototype and productize new visual concepts, collaborate with framework engineers to expose powerful rendering capabilities, and work alongside our Metal and GPU teams to unlock the full potential of Apple Silicon. From next-generation material systems to sophisticated animation techniques, you'll shape the visual foundation that defines how millions experience Apple products every day.\n\nResponsibilities:\n\n* Design, architect, and implement Core Animation UI rendering features and compositing technologies across all Apple platforms\n* Partner with HI designers and framework teams to enable new visual experiences and design language evolution\n* Collaborate with Metal graphics framework and GPU and Display teams to leverage and influence platform capabilities for rendering innovation\n* Make critical technical decisions balancing visual quality, implementation complexity, and platform constraints\n* Develop tools and workflows that enable rapid iteration from design concept to production-ready rendering features\n* Ensure rendering quality, correctness, and visual fidelity across diverse content and platform configurations\n* Contribute to long-term technical strategy and influence hardware/software roadmaps to enable future rendering capabilities and visual experiences\n* Optimize rendering performance and power efficiency across Apple's diverse hardware ecosystem\n\n

5+ years of experience in software development, including software release management and integration processes\n3+ years of experience with real-time rendering and computer graphics\nStrong background in C/C++ programming and shader development\nHands-on experience with Metal or modern graphics APIs (Vulkan, DirectX)\nExperience with layer-based rendering systems or scene graph architectures\nFoundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programming including memory subsystems\nStrong debugging and triaging skills for complex, multi-layered systems issues\nExperience with graphics performance analysis and optimization techniques\nExcellent collaboration skills with cross-functional teams on complex large-scale projects\nBachelor's or Master's degree in Computer Science or related field, or equivalent experience

Deep expertise with Metal Shading Language and advanced graphics programming\nKnowledge of compositing algorithms, color management, HDR, and wide color gamut workflows\nExperience with CPU/GPU synchronization and multi-threaded rendering architectures\nExperience with client/server or multi-process graphics architectures\nExperience with Mac or iOS application development using Swift or Objective-C\nFamiliarity with GPU profiling tools and performance optimization for mobile platforms\nExperience shipping consumer graphics products at scale\nExperience with automated testing frameworks for graphics rendering
Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
  • Dice Id: 90733111
  • Position Id: ad0ab0a6fada9d81b8d3edb53cfb9275
  • Posted 30+ days ago
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