Software Development Engineer - Systems

Austin, TX, US • Posted 20 hours ago • Updated 7 hours ago
Full Time
On-site
Fitment

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Job Details

Skills

  • Software Development
  • Innovation
  • Collaboration
  • Presentations
  • Performance Tuning
  • Training
  • Electrical Engineering
  • Electronic Engineering
  • Computer Science
  • Telecommunications
  • Objective-C
  • DirectX
  • OpenGL
  • 3D Rendering
  • Python
  • Graphics Design
  • 3D Computer Graphics
  • C
  • C++
  • CPU
  • GPU
  • API
  • Git
  • Management

Summary

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

APPLE INC has the following available in Austin, Texas. Work alongside other engineering teams to improve the features and quality of the Metal framework and adjacent tools. Collaborate with other engineers on the production of presentations and demos for Apple's Worldwide Developer Conference and other events. Write sample code and provide it to 3rd party developers to guide performance optimization and improve quality. Host 3rd party developers onsite to provide guidance and instruction on optimizing memory, GPU and CPU performance using the Metal framework and adjacent tools. Evaluate 3rd party software and prepare performance, quality and feature analysis of the software to deliver to 3rd party developers. Implement prototype plug-ins and abstractions for 3rd party game engines to provide additional feature support for Apple specific features to guide 3rd party game developers. 40 hours/week.

Master's degree or foreign equivalent in Electrical and Electronic Engineering, Computer Science, Telecommunications, or related field.\nExperience and/or education must include: \n\nUtilizing the C, C++, and ObjC language family to resolve issues in codebase.\nUtilizing 3D graphics API including DirectX, OpenGL, Vulkan or Metal for 3D Rendering for API Tools support.\nUtilizing Python for high level code processing duties (including test generation, code pre-processing, parsers of any kind).\nDesigning and implementing new rendering solutions within an established Graphic engine.\nDesigning and implementing visualizations of GPU data (including 3D or Computer).\nOptimizing C, C++ CPU code to perform at required guidelines.\nOptimizing GPU Code (via any API) to perform at required guidelines.\nUtilizing GIT for source code management.

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  • Dice Id: 90733111
  • Position Id: 3dc004453f6a8a75aefbbe7108674ed4
  • Posted 20 hours ago
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