Beaverton, Oregon
•
Today
Proven experience working with 3d Scanned data and post-processing for production. Proficient in Adobe Substance 3d Painter and other Substance tools. Strong understanding of PBR material workflows and real-time rendering pipelines. Proficient with 3d modeling tools such as Blender. Experience with retopology, UV mapping, and normal baking. Familiarity with real-time rendering engines is a plus. Strong artistic eye and attention to detail, especially for material surface qualities and realism.
Easy Apply
Contract
Depends on Experience