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Job Title: Technical Artist (Tools & Pipeline) Job Location: Los Angeles, CA | Remote Duration: 6 Months Description: Seeking a skilled Technical Artist to streamline game content creation pipelines and support artists across Maya, Photoshop, Substance Painter/Designer, Perforce, and Unreal Engine. This role collaborates closely with Art, Design, Engineering, and Production teams to enhance workflows, build scalable tools, standardize processes, and deliver high-quality technical content. Idea
Easy Apply
Third Party, Contract
Depends on Experience







