Teleoperation Software Engineering Internship

Pensacola, FL, US • Posted 2 days ago • Updated 9 hours ago
Full Time
On-site
Fitment

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Job Details

Skills

  • Software Engineering
  • Personas
  • Artificial Intelligence
  • Firmware
  • Retargeting
  • Network
  • Collaboration
  • Real-time
  • Streaming
  • Wireless Communication
  • Bluetooth
  • Interfaces
  • Computer Hardware
  • Augmented Reality
  • Android
  • Embedded Linux
  • Unity
  • Scripting
  • Computer Science
  • Robotics
  • Rust
  • Python
  • Fluency
  • 3D Computer Graphics
  • Classical Mechanics
  • Computer Networking
  • TCP
  • UDP
  • Optimization
  • Linux
  • Value Engineering
  • Unreal Engine
  • C++
  • Writing
  • GPU
  • Open Source
  • SAP BASIS
  • Spring Framework

Summary

Teleoperation Software Engineering Internship

Location: Houston, Texas or Pensacola, Florida

Duration: 12-16 weeks

The Mission

At Persona AI, the Teleoperation Team is the bridge between human intuition and artificial intelligence. We aren't just building a remote control; we are building a high-fidelity, low-latency "nervous system" for our humanoid fleet.

As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating firmware, backend infrastructure, retargeting, and XR interfaces. You will solve the "unreliable transport" problem, ensuring our robots move fluidly even when the network doesn't want to cooperate. If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics, we want you on the front lines.

What You'll Do
  • Architect Immersive Interfaces: Help develop our primary XR application used by operators to control humanoid robots.
  • Optimize Data Pipelines: Build and tune low-latency streaming protocols (Rust) that function over real-world WiFi, Wired and bluetooth networks.
  • Bridge the Stack: Develop software that interfaces directly with hardware SDKs for robot sensing, motion capture, and control.
  • Innovate in XR: Build frontend systems for AR devices (Android/Embedded Linux) using OpenXR and frameworks like StereoKit or Unity.
  • Scale and Monitor: Use Python to build test harnesses and automation scripts, ensuring our fleet remains reliable as it grows.

What We're Looking For
  • Education: Currently pursuing a BS, MS, or PhD in Computer Science, Robotics, or a related technical field.
  • Coding Prowess: Strong fundamentals in Rust and Python. Familiarity with C++ is a plus.
  • 3D & Networking Fluency: A solid grasp of 3D geometry (kinematics) and networking basics (TCP/UDP, bandwidth optimization).
  • Systems Thinker: Experience working in Linux environments and a passion for navigating complex open-source codebases.
  • The "Builder" Mindset: You've built things-whether it's a game in XR, a custom drone, or a contribution to an open-source library.

Bonus Points
  • Experience with Unreal Engine (Blueprints/C++) or OpenXR.
  • Knowledge of custom shader writing or GPU profiling.
  • Familiarity with modern build systems like Nix or Bazel.
  • A history of contributing to open-source projects.
Program Details

We review applications on a rolling basis, so applying early is strongly recommended. Our internships are competitive, and early applicants often have the best chance to be matched with available projects.

Now reviewing applications for:
  • Fall 2026 (August-December)
  • Spring 2027 (January-May)
Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity.
  • Dice Id: 80183771
  • Position Id: 3204f9ebdffec9145813a8b7a0e57968
  • Posted 2 days ago
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